

(unless you just hate RPGs, Oblivion is a fantastic game) The thing I really like about Thief is the atmosphere (even more than the sneaking). Oblivion adds a shadow system, sneak multipliers for combat, armor penalizes sneak, audible clues from AI, etc. Arguably this actually makes it better as you get to create the master thief from the beginning rather than just take over once he's good. (inherent in an RPG there will be failures dependent apon skill levels). Oblivion is somewhat similar though improved. If you fail, reload, and repeat from step 2. Your success is determined by a dice roll. Wait until the "hidden" indicator appears. Hold down the "hide" key while standing in plain view next to an NPC. I don't know about Oblivion (really gotta get around to trying that out sometime), but I do know that Morrowind's "stealth" system sucked.
